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depth
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The depth of a window or pixmap is number of bits per pixel it has.
The depth of a graphics context is the depth of the drawables it can
be used in conjunction with for graphics output.
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descendant
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If W is an inferior of A, then W is a descendant of A.
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device
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Keyboards, mice, tablets, track-balls, button boxes, and so forth, are
all collectively known as input devices. The core protocol only
deals with two devices: the keyboard and the pointer.
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direct color
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A class of colormap in which a pixel value is decomposed into three
separate subfields for indexing. One subfield indexes an array to
produce red intensity values, the second subfield indexes a second
array to produce blue intensity values, and the third subfield indexes
a third array to produce green intensity values. The RGB values can be
changed dynamically.
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dispatching an event
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The process of finding the appropriate contact and its actions.
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double-click
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A sequence of two clicks of the same button in rapid succession.
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drawable
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Both windows and pixmaps can be used as sources and destinations in
graphics operations. These are collectively known as drawables.
However, an :input-only window cannot be used as a source or
destination in a graphics operation.